![]() Before that, it had Bloodborne, The Last of Us, and all the Uncharted and God of War games, which were also in that genre, despite some light multiplayer components in a few of them. This year alone, Sony has found immense success with Horizon, Nioh, Nier and Persona as big games in the single-player story genre. Horizon Zero Dawn is another high quality, story-driven arrow in Sony’s quiver, but it’s not a standalone example. People are buying copies of the game before they even get a Switch, because that’s how confident they are they want to play it. It’s a game that has a seemingly impossible 102% attach rate on the Nintendo Switch, a game so well-made and sought-after it’s a system seller like nothing that’s ever been seen before. Zelda: Breath of the Wild has not just “done well” for Nintendo. I think he’s understating the impact of games like these, and I think Microsoft is wrong to continue to avoid making them. But as the head of Xbox, talking about these specific games like this does seem to give some insight into Xbox game development, and why there may be a lack of these specific types of titles.īut I think Spencer is wrong to a certain extent. ![]() And Spencer does go on to say that he loves single player, story-based games (citing Inside as one of his favorite games of last year), and that there needs to be a balance between traditional, big, story-driven games and the new games-as-service genre. This is not explicitly saying outright “Xbox One is avoiding these games because of this reason,” but it’s certainly implied, given the Xbox’s catalog over the past few years. Sony’s first-party studios do a lot of these games, and they’re good at them, but outside of that, it’s difficult – they’re become more rare it’s a difficult business decision for those teams, you’re fighting into more headwind.” “You’ll have things like Zelda or Horizon Zero Dawn that’ll come out, and they’ll do really well, but they don’t have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. I won’t say it isn’t as large, but they’re not as consistent,” says Spencer. “The audience for those big story-driven games. ![]()
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