Which is why it is usually good practice to place the cue at the very base of the thing you want to designate. When the pilot designates a target, especially at lower altitude, the angle causes the point to be made beyond the target if the designation cue is placed centered on the object. I mean, using the laser when making a designation, as an aid for an accurate setup prior to engagement. Nice site for reference pics: VFA-136 Knighthawks Strike Fighter Squadron US Navy () I'll keep looking in the meantime, just wondering if anyone has any idea if they've come across navy decals and fonts recently or has any guidance for navy reference sites. Its an italicized, bold font, with a unique flat topped A and W with raised middle section (same font used on Fuselage, Vertical Stab for USS GW and external tanks apparently) which makes it different that US Navy stencil fonts. Just posting on here to see if anyone has an ID on the font used on the 90's livery. ***the following font issue was solved*** I'd like to put together a real group of planes which were all aboard a carrier (CVN-73) and in theater's (Syria/Persian Gulf) we have in the game. The whole purpose is to learn about making liveries while putting together a pack of sorts. Also aboard were 2x F-14B's which we already have with Heatblur's Tomcat (VF-143/11) as well as 2x FA-18C (VFA-136/131). I'm just starting out skinning and would like to put together a roster for CVW-7 from the mid-90's and early 2000's which was aboard CVN-73 in both the Med/Persian Gulf. Thank you in advance for consideration and advice Based on the file with the numbers/transparency, what do you experienced skinners think I should do in photoshop? I imagine I will have to make a separate file for the a to go looking for. I would also like to be able to make the vertical stab numbers a bit smaller and closer together. I'd like to make it editable by people and not create 301-309 separate aircraft. *See below* Any ideas how to change my photoshop file to straighten this out? The size seems a little small but not the end of the world. I used another FA18 custom numbers file as a template to size my custom italicized numbers and for the overall canvas size:įor whatever reason, my nose numbers are not aligned from the 2nd digit and the 3rd gets progressively higher to the point that #7-9 are clipping on the top and have a black line show up underneath. I'm trying to emulate the italicized side numbers found on VFA-136 seen on the nose and top of vertical stabilizer: Looking for a little help with side numbers. I will probably release the pack in groups of 4 so people dont have to download 12 different aircraft if they only want to use 4 or 8 numbers*** ***Now to get grinding out the 301-312 aircraft. Below are examples of the numbers being removed from the game and having them painted on the body: I tried my best to make it so the player could select any number they wanted but I might as well have a seperate file in the pack which uses default non-skewed DCS numbers so people can put their favorite number or squadron number or whatever they want.Ībove is the clipping I was referring to with the custom numbers. The numbers on the nose of the real aircraft are quite large so it would be unrealistic to shrink them down to fit so I will end up having to create a pack file with individual tail numbers and place the numbers on the skin itself. The problem was when I skewed the numbers they would become too wide and would clip. I was unable to skew the side numbers enough to make them fit within the parameters that dcs sets on the side number file.
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